The Wobbles and the Weirds

The Wobbles and the Weirds is the official proper name of the two major types of supernatural powers and abilities that govern the world of Poorthwart. They can be referred to collectively, or in any number of variations, as well as individually in any context. It is not entirely known what all variations of their invocations mean, but some general information can be shared.

The Wobbles
The Wobbles, as a rule, are powers that are more likely to be tapped into by, or associated with, antagonistic individuals or those with questionable or dangerous intent. The Wobbles are not evil, but rather unpredictable and brittle. Unlike the Weirds, which are easily accessible to most citizens of Poorthwart in their day-to-day life and are not considered unusual, the Wobbles require more study. It is thought by the Anchorites and Carnival Weep alike that the Wobbles are powered from 'the other side', whereas the Weirds are powered by everyday life on 'this side.' This does not make them more powerful, though.

In general, the Wobbles' power is more likely to be invoked by those who live on the West of Poorthwart. It is the primary source of power invoked by Slingsidian the Magician and the denizens of Carnival Weep, who largely reject the Weirds. It is also heavily concentrated in the Great and Wobbly Maw, and while the creature cannot control the Wobbles, he is able to withstand them and live among the concentrated power of them.

The Great Wobbly Circle of the Anchorites invokes the Wobbles because some Anchorites who are aligned with antagonistic powers refuse to use Weirdly powers, and thus would be unable to join the Great Weirdly Circle.

Wobbly Spears
It is rumored that the game Wobbly Spears is played by denizens of Carnival Weep, and other antagonists, as an alternative to Weirdly Spears.

The Weirds
The Weirds are powers that are more likely to be tapped into on a day-to-day basis, and are accessible to almost anyone in Poorthwart - often, without even thinking about it. While requiring no discipline to use, they are nevertheless as powerful as the Wobbles, and those who are more focused or powerful can use them to greater effect than those who put no time into their study. For example, the Pythian Six use the Weirds, and not the Wobbles, to conduct their search for their lost nephew, because they do not wish to align his fate with the dark and unpredictable nature of the Wobbles' powers, or make him a possible focus of Carnival Weep.

Weirdly Spears
It is possible that there is a relationship between The Weirds, and the game Weirdly Spears, which is the most popular past time in Poorthwart. There are rumors that Wobbly Spears is played in Carnival Weep and the Terror Zones, but this has never been confirmed.