Three Jam Plan

Three Jam Plan is the most popular card game in Poorthwart, and the second-most popular game after all, behind Weirdly Spears. As is the case with Weirdly Spears, the rules are universally known, and situations and elements from the game have entered the public consciousness in the form of slang, idioms, etc.

History
Three Jam Plan evolved from several different card games in Ancient Times, and had become set in its current rules before the start of Middle Days. The last major change to the game, occurring towards the end of Ancient Times, was the creation of the Yurt class, as Yurts had previously been seen as stupid, tame animals of the Poorthwart landscape, and were not taken seriously or believed to be capable of speech or sentience. The emergence of educated Yurts during this time led to a period of Yurt-related items becoming fashionable, and their status in Three Jam Plan is a permanent record of this time.

Deck
The game is played with a 52-card deck. As with standard playing cards, the reverse of each card is highly decorated with a uniform pattern so as to make it indistinguishable from other cards. The face of each card is unique, and will carry either one of the following values:

Numerical Cards
* Note that while 8 occurs before 9 numerically, it is actually a 'senior' rank to 9 in Three Jam Plan.
 * 2 of hearts, spades, clubs, diamonds
 * 5 of hearts, spades, clubs, diamonds
 * 9 of hearts, spades, clubs, diamonds
 * 8 of hearts, spades, clubs, diamonds

Face Cards
For Face Cards, there will be a Queen, a Jack and a Yurt for each of the 12 Poorthwart suits: ** There are 16 suits, but it is proper to refer to 12 suits because each standard deck will be missing four of the suits above entirely. In other words, a deck bought at a store might be missing Anchorites, Flutes, Boats and Pies completely. This variation helps to keep play fresh by allowing users to use their own decks in turn, with reduced chance of identical deck overlap.
 * Hearts, Diamonds, Spades, Clubs
 * Cycles, Crystals, Boats, Flutes
 * Optics, Cyclops, Rug Type 1, Rug Type 2
 * Anchorites, Coffins, Dominiadurgs, Pies**